Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Find Ancient Technology. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Imperial trade restrictions force Zula Kerran out of business. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Zula Kerran learn something Zula Kerran should not have – a corporate secret, a political scandal – which Zula Kerran can profit from illegally. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
32 |
Returned to Merchant (Merchant Marine). |
5 |
33 |
A series of bad deals and decisions force Zula Kerran into bankruptcy. Zula Kerran salvages what Zula Kerran can. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
37 |
Zula Kerran have no idea what happened to Zula Kerran – they found Zula Kerran's ship drifting on the fringes of friendly space. |