Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A revolution, attack or other unusual event throws A-seta's life into chaos, forcing A-seta to leave the planet. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Attempt at commissioned failed. |
3 |
25 |
Continued as Navy (Flight). |
3 |
26 |
A-seta foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Continued as Navy (Flight). |
4 |
33 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Continued as Navy (Flight). |
5 |
35 |
A-seta join a gambling circle on board. |
5 |
37 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |