Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Addie Baldry survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Addie Baldry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Addie Baldry fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Addie Baldry's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Addie Baldry's ship is damaged, and Addie Baldry have to hitch-hike Addie Baldry's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
30 |
Became a Rogue (Thief). |
4 |
31 |
A job goes wrong, forcing Addie Baldry to flee off-planet. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Addie Baldry's ship or starport is destroyed by criminals. Gain them as an Enemy. |