Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Adele McRoddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
24 |
Became a Rogue (Thief). |
3 |
25 |
A police detective or rival criminal forces Adele McRoddon to flee and vows to hunt Adele McRoddon down. Gain an Enemy. |
4 |
25 |
Failed to qualify for Artist (Entertainer). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Vessel participates in a notable military engagement. |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
30 |
Vessel participates in a diplomatic mission. |
5 |
30 |
Gain a contact. |
6 |
33 |
Voluntarily left Engineer/Gunner |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Opponents of Adele McRoddon's belief system ambush Adele McRoddon. |
6 |
36 |
Severely injured. Owe 20,000 for medical bills. |