Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Alberta Cause secretly provide religious rites for a dying leader or noble, although they do not share Alberta Cause's faith. Gain an Ally in the family and a Rival who disagrees with Alberta Cause's choice. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Alberta Cause refuse to secretly provide religious rites for a dying leader or noble, because they do not share Alberta Cause's faith. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
Moved to a new world. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |