Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Alberta McCnaghty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Voluntarily left Artist |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Alberta McCnaghty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Opponents of Alberta McCnaghty's belief system ambush Alberta McCnaghty. |
5 |
34 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
36 |
Alberta McCnaghty do not know what happened to Alberta McCnaghty. There is a gap in Alberta McCnaghty's memory. |