Commander Albertine Saxon  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 39 F 8 (0) 9 (1) 2 (-2) 11 (1) 2 (-2) 5 (-1)892B25
Truculent, Discontented, Lax
 
Skills
Admin 1
Astrogation 1
Athletics (Strength) 1
Deception 1
Diplomat 1
Gun Combat 0
Gunner (Turret) 2
Leadership 2
Mechanic 0
Melee (Blade) 2
Recon 0
Stealth 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman11
Merchant Broker 01
Navy Engineer/Gunner Commander4 / 03
 
Name Type Affinity Enmity Power Influence Species
Hilma Hislop Enemy 0 0 0 1 Solomani, Imperium (F/29)
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 19 Albertine Saxon spend months in the dangerous criminal underworld.
1 22 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
2 22 Voluntarily left Pirate
2 22 Became a Merchant (Broker).
2 25 A series of bad deals and decisions force Albertine Saxon into bankruptcy. Albertine Saxon salvages what Albertine Saxon can.
3 25 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 28 Albertine Saxon join a gambling circle on board.
3 29 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 29 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
4 29 Continued as Navy (Engineer/Gunner).
4 31 Albertine Saxon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 33 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
5 33 Continued as Navy (Engineer/Gunner).
5 37 Vessel participates in a diplomatic mission.
5 37 Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander.
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