Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Albertine Saxon spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Voluntarily left Pirate |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
A series of bad deals and decisions force Albertine Saxon into bankruptcy. Albertine Saxon salvages what Albertine Saxon can. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Albertine Saxon join a gambling circle on board. |
3 |
29 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Albertine Saxon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Vessel participates in a diplomatic mission. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |