Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
19 |
Became a Noble (Dilettante) with the new title Wastrel. |
2 |
20 |
Gained a contact. |
2 |
23 |
Promoted to Noble (Dilettante) rank 1. |
3 |
23 |
Continued as Noble (Dilettante). |
3 |
27 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
3 |
27 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
4 |
27 |
Continued as Noble (Dilettante). |
4 |
30 |
Become deeply involved in politics on Alida Gilbert's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
33 |
Political upheaval strikes Alida Gilbert's homeworld, and Alida Gilbert is caught up in the revolution. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |