Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Allison Heriot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Allison Heriot fail to help. Gain an Enemy. |
2 |
26 |
Allison Heriot inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Allison Heriot have no idea what happened to Allison Heriot – they found Allison Heriot's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Established a network of contacts. Gain 3 contacts. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Allison Heriot's work ends up coming home with Allison Heriot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Allison Heriot retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |