Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A job goes wrong, forcing Altha Kennedy to flee off-planet. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Altha Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Altha Kennedy come into conflict with a splinter group Altha Kennedy's own religion which maintains Altha Kennedy's version is the wrong one. Gain 1 Rivals. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
35 |
Criticised a questionable political leader on Altha Kennedy's homeworld, causing his downfall. Gain an Enemy |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Voluntarily left Artist |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
37 |
A good deal ensures Altha Kennedy is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |