Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Amelia McCnaghty out of business. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
23 |
Became a Rogue (Thief). |
3 |
25 |
Betrayed by a friend. One of Amelia McCnaghty's Contacts or Allies betrays Amelia McCnaghty, ending Amelia McCnaghty's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
26 |
Amelia McCnaghty do not know what happened to Amelia McCnaghty. There is a gap in Amelia McCnaghty's memory. |
5 |
26 |
Returned to Merchant (Merchant Marine). |
5 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
30 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Embroiled in legal trouble. |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Embroiled in legal trouble. |
7 |
38 |
Forced to continue current assignment. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |