Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
When dealing with an alien race, Amelia Robinson botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Psychologically damaged by Amelia Robinson's time in the scouts. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
31 |
Amelia Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Switched to Scout (Surveyor) with previous rank. |
6 |
33 |
Amelia Robinson's ship is damaged, and Amelia Robinson have to hitch-hike Amelia Robinson's way back across the stars to the nearest scout base. |
6 |
33 |
Gain 6 Contacts. Gain 1 Enemies. |
7 |
33 |
Failed to qualify for Scientist (Scholar). |
7 |
33 |
Switched to Drifter (Wanderer). |
7 |
35 |
Amelia Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
35 |
Entered Merchant Academy with the Business curriculum. |
8 |
37 |
Suffered a deep tragedy. |
8 |
38 |
Dropped out of the merchant academy. |