Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Angeline Simmmons's Contacts or Allies betrays Angeline Simmmons, ending Angeline Simmmons's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
29 |
Lost eye or limb. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
32 |
Angeline Simmmons come into conflict with a splinter group Angeline Simmmons's own religion which maintains Angeline Simmmons's version is the wrong one. Gain 2 Rivals. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
Injured. |
6 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |