Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Ann Fisher's ship is damaged, and Ann Fisher have to hitch-hike Ann Fisher's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Victim of a crime |
3 |
23 |
Voluntarily left Scavenger |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Ann Fisher's Contacts or Allies betrays Ann Fisher, ending Ann Fisher's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Attacked by enemies that Ann Fisher easily defeat. |
6 |
38 |
Gain Enemy if Ann Fisher don't already have one. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |