Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Annabelle Herrera's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Psychologically damaged by Annabelle Herrera's time in the scouts. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Annabelle Herrera's Contacts or Allies betrays Annabelle Herrera, ending Annabelle Herrera's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
34 |
One of Annabelle Herrera's pieces of art is stolen, and the investigation brings Annabelle Herrera into the criminal underworld. |
5 |
36 |
Promoted to Entertainer (Artist) rank 2. |