Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A job goes wrong, forcing Anner Teague to flee off-planet. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Gain Enemy if Anner Teague don't already have one. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Attempted a risky adventure and was injured. |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scholar (Physician). |
6 |
36 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |