Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Annette Connor's normal circles. Gain a Contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
29 |
Gain Enemy if Annette Connor don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
35 |
A job goes wrong, forcing Annette Connor to flee off-planet. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Annette Connor far from home. |