Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
24 |
Criticised a questionable political leader on Annette Langhorne's homeworld, causing his downfall. Gain an Enemy |
3 |
24 |
Annette Langhorne is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Continued as Entertainer (Journalist). |
4 |
29 |
Annette Langhorne is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Annette Langhorne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
35 |
An assassin attempts to end Annette Langhorne's life. |
7 |
35 |
Switched to Drifter (Barbarian). |
7 |
38 |
Annette Langhorne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |