Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Antonette Lamb's Contacts or Allies betrays Antonette Lamb, ending Antonette Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
During a battle, defeat or victory depends on Antonette Lamb's actions. The ship suffers severe damage and Antonette Lamb is blamed for the disaster. Antonette Lamb is court - martialled and discharged. |
3 |
22 |
Returned to Drifter (Scavenger). |
3 |
25 |
Attacked by enemies that Antonette Lamb easily defeat. |
3 |
25 |
Gain Enemy if Antonette Lamb don't already have one. |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
28 |
Antonette Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Ground Assault (Marine). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
30 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
6 |
30 |
Entered Merchant Academy with the Business curriculum. |
6 |
34 |
Graduated with honors. |
7 |
34 |
Became a Merchant (Broker). |
7 |
34 |
Promoted to Merchant (Broker) rank 1. |
7 |
34 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Make an unexpected connection outside Antonette Lamb's normal circles. Gain a Contact. |
7 |
38 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |