Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in a feud with a rival criminal organization. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
A job goes wrong, forcing Arrie Sullivan to flee off-planet. |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Arrie Sullivan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
34 |
Inherit a gift from a rich relative. |
6 |
37 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |