Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Avery McDonaugh's ship is damaged, and Avery McDonaugh have to hitch-hike Avery McDonaugh's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
A mission goes wrong and Avery McDonaugh is stranded behind enemy lines. Ejected from the service. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Gain Enemy if Avery McDonaugh don't already have one. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Avery McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A sudden war destroys Avery McDonaugh's trade routes and contacts, forcing Avery McDonaugh to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Citizen (Corporate). |
6 |
39 |
Avery McDonaugh learn something Avery McDonaugh should not have – a corporate secret, a political scandal – which Avery McDonaugh can profit from illegally. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |