Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
22 |
Awe-sa Pawebpa-fa's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
22 |
Became a Citizen (Colonist). |
3 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Promoted to Citizen (Colonist) rank 1. |
4 |
26 |
Continued as Citizen (Colonist). |
4 |
28 |
Awe-sa Pawebpa-fa learn something Awe-sa Pawebpa-fa should not have – a corporate secret, a political scandal – which Awe-sa Pawebpa-fa can profit from illegally. |
4 |
28 |
Gain a criminal contact. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Awe-sa Pawebpa-fa's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |