Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
23 |
Gained a contact. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Bernadine Sapping's work ends up coming home with Bernadine Sapping, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Failed to qualify for Explorer (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |