Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betpe Wab do not know what happened to Betpe Wab. There is a gap in Betpe Wab's memory. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Risk Betpe Wab's fortune on a possibility lucrative deal and win. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Betpe Wab's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
29 |
Became a Scholar (Field Researcher). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Scholar (Scientist) with previous rank. |
6 |
36 |
Win a prestigious prize for Betpe Wab's work. |
6 |
37 |
Promoted to Scholar (Scientist) rank 1. |