Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Betsy Cooper's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
Betsy Cooper's scout ship is one of the first on the scene to rescue the survivors of a disaster but Betsy Cooper fail to help. Gain an Enemy. |
2 |
26 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
When dealing with an alien race, Betsy Cooper have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Voluntarily left Explorer |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Failed to qualify for Journalist (Entertainer). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Gain Enemy if Betsy Cooper don't already have one. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |