Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Betsy Read learn something Betsy Read should not have – a corporate secret, a political scandal – which Betsy Read can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
Betsy Read's ship is damaged, and Betsy Read have to hitch-hike Betsy Read's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
26 |
Became a Army (Army Support) with the new title Private. |
4 |
29 |
Unit is slaughtered in a disastrous battle, for which Betsy Read blame Betsy Read's commander. Gain commander as Enemy. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Given advanced training in a specialist field |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Betsy Read's business or ship thrives. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |