Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Billie Remmington's business expands, Billie Remmington's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Entered Merchant Academy with the Business curriculum. |
4 |
34 |
A prank goes horribly wrong. Gain a Rival. |
4 |
34 |
Dropped out of the merchant academy. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Billie Remmington's business expands, Billie Remmington's corporation grows, or the colony thrives. |