Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Injured. Fully recovered. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
A mission goes wrong and Blanch Owens is stranded behind enemy lines. Ejected from the service. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Became a Drifter (Wanderer). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Gain Enemy if Blanch Owens don't already have one. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
33 |
Betrayed by a friend. One of Blanch Owens's Contacts or Allies betrays Blanch Owens, ending Blanch Owens's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Switched to Drifter (Barbarian). |
7 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |