Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Blanche Mcdonalid left the community. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Make an unexpected connection outside Blanche Mcdonalid's normal circles. Gain a Contact. |