Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
26 |
A good deal ensures Brandy Craig is living the high life for a few years. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
A sudden war destroys Brandy Craig's trade routes and contacts, forcing Brandy Craig to flee that region of space. |
5 |
31 |
Gain rebels as Enemy |
6 |
31 |
Failed to qualify for Scientist (Scholar). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
34 |
Became a Drifter (Wanderer). |
7 |
38 |
Attempted a risky adventure and was sent to prison. |