Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Flight (Navy). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Callie Bailey's business or ship thrives. |
2 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
Embroiled in legal trouble. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A series of bad deals and decisions force Callie Bailey into bankruptcy. Callie Bailey salvages what Callie Bailey can. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Callie Bailey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |