Callie Bailey  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 39 F 9 (1) 8 (0) 8 (0) 10 (1) 5 (-1) 4 (-1)988A54
Electrified, Drug addict
 
Skills
Animals 0
Athletics 0
Broker 0
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Navigation 0
Persuade 0
Profession (Sports/Racquet Sports) 1
Recon 0
Seafarer 0
Steward 0
Streetwise 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman13
Drifter Scavenger 01
 
EducationGraduated
Colonial Upbringing Completed
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Join a social movement.
1 25 Left the colonies.
2 25 Failed to qualify for Flight (Navy).
2 25 Submitted to the draft.
2 25 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 Callie Bailey's business or ship thrives.
2 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 29 Continued as Merchant (Merchant Marine).
3 32 Embroiled in legal trouble.
4 33 Continued as Merchant (Merchant Marine).
4 34 A series of bad deals and decisions force Callie Bailey into bankruptcy. Callie Bailey salvages what Callie Bailey can.
5 34 Failed to qualify for Intelligence (Agent).
5 34 Became a Drifter (Scavenger).
5 36 Callie Bailey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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