Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong and Carol McKenzie is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Betrayed by a friend. One of Carol McKenzie's Contacts or Allies betrays Carol McKenzie, ending Carol McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Became a Merchant (Free Trader). |
3 |
24 |
Make an unexpected connection outside Carol McKenzie's normal circles. Gain a Contact. |
3 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
24 |
Continued as Merchant (Free Trader). |
4 |
26 |
A series of bad deals and decisions force Carol McKenzie into bankruptcy. Carol McKenzie salvages what Carol McKenzie can. |
5 |
26 |
Failed to qualify for Artist (Entertainer). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Became a Navy (Flight) with the new title Crewman. |
5 |
27 |
Vessel participates in a notable military engagement. |
6 |
30 |
Continued as Navy (Flight). |
6 |
32 |
Vessel participates in a diplomatic mission. |
6 |
32 |
Gain a contact. |
6 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
7 |
34 |
Continued as Navy (Flight). |
7 |
36 |
Carol McKenzie join a gambling circle on board. |
7 |
38 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |