Carole Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 39 F 5 (-1) 5 (-1) 10 (1) 11 (1) 4 (-1) 2 (-2)55AB42
Nostalgic, Lordly
 
Skills
Athletics 0
Carouse 0
Drive 0
Gambler 1
Gun Combat (Archaic) 1
Gunner 0
Mechanic 1
Medic 1
Melee 0
Pilot 0
Recon 2
Science (Social Sciences/Belief) 1
Stealth 2
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand11
Army Infantry Lance Corporal12
Drifter Wanderer 23
 
Name Type Affinity Enmity Power Influence Species
George Oakden Enemy 0 3 1 0 Tapazmal (M/22)
George Oakden is in prison or otherwise trapped somewhere.
Maud Waddell Enemy 0 6 4 1 Pirian (F/23)
Very bad falling out.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Carole Kennedy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Voluntarily left Line/Crew
2 22 Became a Army (Infantry) with the new title Private.
2 25 Given a special assignment or duty in Carole Kennedy's unit.
2 26 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
3 26 Continued as Army (Infantry).
3 27 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 27 Gain rebels as Enemy
4 27 Became a Drifter (Wanderer).
4 28 Amnesia.
4 31 Promoted to Drifter (Wanderer) rank 1.
5 31 Continued as Drifter (Wanderer).
5 32 Spend time with an alien race. Gain a contact.
5 35 Promoted to Drifter (Wanderer) rank 2.
6 35 Continued as Drifter (Wanderer).
6 39 Attacked by enemies that Carole Kennedy easily defeat.
6 39 Gain Enemy if Carole Kennedy don't already have one.
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