Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Carole Stanway left the community. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
When dealing with an alien race, Carole Stanway botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Carole Stanway's ship is damaged, and Carole Stanway have to hitch-hike Carole Stanway's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
30 |
When dealing with an alien race, Carole Stanway botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Carole Stanway have no idea what happened to Carole Stanway – they found Carole Stanway's ship drifting on the fringes of friendly space. |
4 |
32 |
Promoted to Scout (Explorer) rank 2. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scout (Courier) with previous rank. |
5 |
33 |
Carole Stanway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carole Stanway fail to help. Gain an Enemy. |
5 |
33 |
Psychologically damaged by Carole Stanway's time in the scouts. |