Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A sudden war destroys Carole Watson's trade routes and contacts, forcing Carole Watson to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Carole Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Carole Watson come into conflict with a splinter group Carole Watson's own religion which maintains Carole Watson's version is the wrong one. Gain 3 Rivals. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
34 |
Returned to Believer (Holy Warrior). |
7 |
37 |
Carole Watson have been following false teachings! |