Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Caroline Moody come into conflict with a splinter group Caroline Moody's own religion which maintains Caroline Moody's version is the wrong one. Gain 1 Rivals. |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Drafted into Law Enforcement |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Caroline Moody's work ends up coming home with Caroline Moody, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |