Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
26 |
Carolyn Janson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Find an Alien Artifact. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
32 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Attempt at commissioned failed. |
6 |
35 |
Continued as Navy (Flight). |
6 |
36 |
Carolyn Janson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |