Crewman Charles Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 39 F 4 (-1) 5 (-1) 2 (-2) 7 (0) 8 (0) 9 (1)452789
Refreshed, Brittle nails, Forthright
 
Skills
Admin 1
Astrogation 0
Broker 0
Carouse 0
Drive (Mole) 1
Electronics (Computer) 2
Flyer 0
Gun Combat 0
Mechanic 0
Persuade 0
Pilot 0
Seafarer (Sail) 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Citizen Corporate Manager22
Drifter Barbarian 01
Scout Surveyor 01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Charles Simmons have no idea what happened to Charles Simmons – they found Charles Simmons's ship drifting on the fringes of friendly space.
2 20 Became a Citizen (Corporate).
2 24 Charles Simmons's business expands, Charles Simmons's corporation grows, or the colony thrives.
2 24 Promoted to Citizen (Corporate) rank 1.
3 24 Continued as Citizen (Corporate).
3 25 Spent time maintaining and using heavy vehicles.
3 28 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 28 Voluntarily left Corporate
4 28 Failed to qualify for Explorer (Scout).
4 28 Became a Drifter (Barbarian).
4 29 Scarred. Owe 5,000 for medical bills.
5 29 Switched to Scout (Surveyor) with previous rank.
5 32 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 32 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Smuggle illegal items onto a planet.
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