Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Voluntarily left Merchant Marine |
3 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
31 |
Opponents of Cherry Lobb's belief system ambush Cherry Lobb. |
3 |
31 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
31 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Cherry Lobb's Contacts or Allies betrays Cherry Lobb, ending Cherry Lobb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Army (Cavalry) with the new title Private. |
5 |
37 |
Unit is slaughtered in a disastrous battle, for which Cherry Lobb blame Cherry Lobb's commander. Gain commander as Enemy. |