Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Christie Moore's trade routes and contacts, forcing Christie Moore to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Agent (Intelligence). |
4 |
30 |
Given specialist training in vehicles. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
34 |
Christie Moore's work ends up coming home with Christie Moore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
37 |
Public opinion turns on Christie Moore. |