Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Victim of a crime |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Christy Sutton's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A good deal ensures Christy Sutton is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
38 |
Christy Sutton's ship is damaged, and Christy Sutton have to hitch-hike Christy Sutton's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 1 Contacts. Gain 2 Enemies. |