Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Clare Rivera is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
Join a social movement. |
2 |
23 |
Graduated. |
3 |
23 |
Became a Merchant (Broker). |
3 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
A good deal ensures Clare Rivera is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Broker) rank 2. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
30 |
Betrayed by a friend. One of Clare Rivera's Contacts or Allies betrays Clare Rivera, ending Clare Rivera's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Failed to qualify for Worker (Citizen). |
6 |
30 |
Switched to Drifter (Scavenger). |
6 |
34 |
Drafted into Infantry |
6 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
34 |
Became a Army (Infantry) with the new title Private. |
7 |
38 |
Good fortune |
7 |
38 |
Commissioned in Army (Infantry) with the new title Lieutenant. |