Concetta Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 39 F 10 (1) 5 (-1) 4 (-1) 3 (-1) 10 (1) 8 (0)A543A8
Electrified, Drunk
 
Skills
Admin 0
Art (Creative) 0
Astrogation 0
Drive 0
Electronics (Sensors) 2
Flyer 0
Gun Combat 0
Mechanic 0
Melee 0
Pilot 0
Science (Life Sciences) 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Merchant Merchant Marine Crewman01
Drifter Barbarian 01
Citizen Worker 02
 
Name Type Affinity Enmity Power Influence Species
Maxie Babington Contact 2 2 1 3 Humaniti (M/41)
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 22 Scarred. Owe 5,000 for medical bills.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 Forced to muster out.
3 26 Failed to qualify for Surveyor (Scout).
3 26 Became a Drifter (Barbarian).
3 29 Suffer from a life-threatening illness.
4 29 Became a Citizen (Worker).
4 30 Concetta Sim learn something Concetta Sim should not have – a corporate secret, a political scandal – which Concetta Sim can profit from illegally.
4 30 Gain a criminal contact.
5 33 Continued as Citizen (Worker).
5 34 Concetta Sim's business expands, Concetta Sim's corporation grows, or the colony thrives.
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