Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Scarred. Owe 5,000 for medical bills. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Citizen (Worker). |
4 |
30 |
Concetta Sim learn something Concetta Sim should not have – a corporate secret, a political scandal – which Concetta Sim can profit from illegally. |
4 |
30 |
Gain a criminal contact. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
34 |
Concetta Sim's business expands, Concetta Sim's corporation grows, or the colony thrives. |