Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Cordie Foale's time in the scouts. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
23 |
Gain Enemy if Cordie Foale don't already have one. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Cordie Foale run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Returned to Scout (Explorer). |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Agent (Corporate Agent). |
5 |
30 |
Befriended by a senior agent. |
5 |
33 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
33 |
Voluntarily left Corporate Agent |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
34 |
Cordie Foale do not know what happened to Cordie Foale. There is a gap in Cordie Foale's memory. |
7 |
34 |
Failed to qualify for Free Trader (Merchant). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Make an unexpected connection outside Cordie Foale's normal circles. Gain a Contact. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |