Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Daphne Hopkins's business expands, Daphne Hopkins's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Daphne Hopkins have no idea what happened to Daphne Hopkins – they found Daphne Hopkins's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Daphne Hopkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Daphne Hopkins's Contacts or Allies betrays Daphne Hopkins, ending Daphne Hopkins's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Gained a contact. |
6 |
39 |
Forced to muster out. |