Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Dawn Norman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
Accused of a crime |
2 |
23 |
Dropped out of the merchant academy. |
3 |
23 |
Became a Prisoner (Fixer). |
3 |
24 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
27 |
Continued as Prisoner (Fixer). |
4 |
28 |
Defeated a prison gang. Gain an Enemy. |
5 |
31 |
Continued as Prisoner (Fixer). |
5 |
32 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
35 |
Switched to Prisoner (Thug) with previous rank. |
6 |
38 |
Joined a prison gang |
6 |
39 |
Promoted to Prisoner (Thug) rank 1. |