Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Merchant (Broker). |
3 |
29 |
Denise Foster's business or ship thrives. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Denise Foster's normal circles. Gain a Contact. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Risk Denise Foster's fortune on a possibility lucrative deal and win. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Merchant (Broker) rank 2. |