Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Dessie Rouse foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Dessie Rouse is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Rogue (Thief). |
4 |
28 |
A crime lord considers Dessie Rouse his protégé. |
4 |
31 |
Promoted to Rogue (Thief) rank 1. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
33 |
A job goes wrong, forcing Dessie Rouse to flee off-planet. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
35 |
Dessie Rouse befriend a superior in the corporation or the colony. |
6 |
37 |
Forced to muster out. |