Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Dianne Day do not know what happened to Dianne Day. There is a gap in Dianne Day's memory. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
A job goes wrong, forcing Dianne Day to flee off-planet. |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
32 |
Moved to a new world. |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Voluntarily left Performer |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Returned to Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Dianne Day's Contacts or Allies betrays Dianne Day, ending Dianne Day's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
39 |
Dianne Day's ship is damaged, and Dianne Day have to hitch-hike Dianne Day's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 1 Contacts. Gain 1 Enemies. |