Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Severely injured. Owe 12,500 for medical bills. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Switched to Merchant (Free Trader). |
5 |
34 |
Smuggle illegal items onto a planet. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
A sudden war destroys Dianne McIntire's trade routes and contacts, forcing Dianne McIntire to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |